Gold certainly has a lot to offer - for starters there's a campaign split into three tiers of five events each, split across button-mashing, tilting, and jabbing the touchscreen. I never felt that I saw everything that WarioWare had to offer. WarioWare is so breathless in its five-second challenges, so eager to wing them at you before you have time to duck, that I've never really felt I had the measure of any one game in its totality. But the hunt through the 3D dungeon maze? That's new? The one about threading your thin dancers in around fat dancers? That's new? The retro-game collections that now draw from Mario Sunshine, from Animal Crossing? Those feel new? Beyond the obvious additions, there is no saying, really, where compilation ends and fresh imagination takes over, and that's as it should be. The ninja who slots himself between falling arrows - that's old, right? The lady dealing with snot, the robot punching away a giant bulb of garlic in low orbit. The new games fit so neatly in alongside the old ones that I would struggle to tell them apart. In truth, it's been long enough that Gold feels surprisingly fresh anyway.
And there's a new campaign! With a new art style yet again, and fully-voiced characters, which could, conceivably, be the only thing that's been missing from your life until now. And the art's been redone, I think, or at least it's never looked quite as sharp-edged and bright as this. But it also throws in a bunch of entirely new microgames to slot in alongside the old stuff. So, what to make of WarioWare Gold? It's sort of a compilation, drawing its microgames from all previous entries in the series, which means you touch, swipe, mash buttons, tilt the 3DS and blow into its microphone to get things done. Developer: Intelligent Systems, Nintendo EPD.Is it worth talking about under the regional differences section? There's two different Spanish dubs made for the game (Latin-american and European Spanish). Is it worth talking about the two different Spanish dubs for regional differences? I ripped those! I plan to rip more but thanks for sharing. :) Larsenv ( talk) 19:58, 13 October 2018 (EDT) Bag of Magic Food ( talk) 18:19, 12 February 2020 (EST) I'll add a note about that now if that's all right. In case nobody got back to you about this last year, I have confirmed that the more detailed cat does indeed appear in Kitty Cover as a random variant graphic in the finished game, and both cats even appear in Wario Kard under the names "Stray Cat" and "Tiger Cub"! Wario Kard was actually why I first landed on this page, for leaving in the mushroom graphic that Salad Daze changed.
Feel free to check for any more, though! - ShootingStar7X ( talk) 19:50, 13 October 2018 (EDT) There may be some more microgames with unused sprites, but this is everything notable I could find for now. These could be for some rare alternate variation of the microgame, like how Rocky Road has an variant where the couple is old, but I haven't seen one for Kitty Cover yet, and it'd be a really odd choice for one.
Unlike his used, shirtless sprites, his skin is not rendered with a shader (the shader is used so his skin turns blue as you move the stethoscope closer to the part of his body that's aching). Bedside Manners has a sprite of Wario clutching his stomach while wearing a shirt.Looking at the sprites people ripped on The Spriters Resources, I noticed a few microgame sprites that are unused.